This is an infrastructure update; the page moved from Joomla to CSS-only. Check out the projects page - unfortunately there is no new content at this time.
Download Orbit-Hopper 1.16c, if your game used to crash during start-up. This release fixes a premature OpenGL-call*, that could produce segfaults on some system configurations.
*thanks go to David W. for the hint.
A fixed version of the binaries for Windows and Linux (32 and 64 bit) is now available on the projects page.
- Fixed crash on older GPUs.
I just discovered a bug while trying to get Orbit-Hopper to run on another notebook. If you are familiar with C++ compiling (or even if you aren't but know how to install make, g++, and the sdl development libraries), the following small change in Game.cpp (located in /source) will fix a crash during game start:
Move the line
Your Game.cpp file should look somewhat like this:
... applyBloom(); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,0); } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glLoadIdentity(); glColor3f(1.0f,1.0f,1.0f); ...
Save and recompile to enjoy Orbit-Hopper on machines without shader support. I will upload a fixed version of the binaries in a couple of days once I get home.